
The Crambo-Clink is a story about a young boy named Jack who discovers a mysterious box in his grandmother's attic. Inside the box is a strange game called Crambo-Clink, which Jack soon discovers is a magical game that can transport him to a magical world. In this world, Jack meets a variety of strange and wonderful creatures, including a talking cat, a giant, a dragon, and a mysterious wizard. Together, they embark on a quest to find the source of the magical power of the Crambo-Clink game. Along the way, Jack learns about friendship, courage, and the power of imagination. The Crambo-Clink is a fun and exciting adventure story that will appeal to readers of all ages. It is a story of friendship, courage, and the power of imagination, and is sure to captivate readers with its magical world and characters.
By David Rorie · First published 1920 · Genre: Mystery, Thriller, Adventure · 221 words
/ Afore there was law to fleg us a', / An' schedule richt frae wrang, / The man o' the cave had got the crave / For the lichtsome lilt o' sang. / Wife an' strife an' the pride o' life, / Woman an' war an' drink; / He sang o' them a' at e'enin's fa' / By aid o' the crambo-clink.
When the sharpest flint made the deepest dint, / An' the strongest worked his will, / He drew his tune frae the burnie's croon / An' the whistlin' win' o' the hill. / At the mou' o's cave to pleesure the lave, / He was singin' afore he could think, / An' the wife in bye hush'd the bairnie's cry / Wi' a swatch o' the crambo-clink.
The Crambo-Clink is listed on Textopian as a short story by David Rorie, dated 1920 CE.
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adventure · fantasy · children's literature · imagination · friendship · whimsy · creativity · exploration · magic · humor · storytelling · illustrated