
The narrative follows the journey of a young boy named Phil Farringford, who is traveling on a Missouri River steamer with Mr. Gracewood and his family. Phil expresses a desire to learn a trade, specifically carpentry, and is eager to explore the new world around him. However, he soon encounters the darker side of civilization, including gambling and deceit. During a stop at Leavenworth, Phil is approached by a young man named Leonidas Lynchpinne, who initially appears friendly but ultimately reveals himself to be a con artist. Phil is robbed of nearly a hundred dollars by Lynch, who uses the guise of friendship to gain Phil's trust. After a series of misadventures, including being locked in a room by Lynch, Phil manages to escape and seeks to recover his stolen money. Phil's journey takes a significant turn when he discovers that Lynch is not only a thief but also a gambler with connections to the seedy underbelly of the city. With the help of Mr. Farringford, who turns out to be his estranged father, Phil navigates the complexities of his situation. Farringford, a once-respected steamboat owner, has fallen into alcoholism and despair, but Phil's presence reignites a spark of hope in him. As Phil grapples with his father's troubled past, he also faces the challenge of proving his identity and reclaiming his rightful inheritance. The narrative explores themes of family, redemption, and the struggle against vice, as Phil strives to help his father reform while also seeking to secure his own future. Throughout the story, Phil's character is defined by his resilience and determination to rise above his circumstances. He learns valuable lessons about trust, the consequences of gambling, and the importance of integrity. The climax of the story revolves around Phil's confrontation with Lynch and his efforts to reclaim his stolen money, ultimately leading to a deeper understanding of his family's history and the possibility of reconciliation with his father. In the end, Phil's journey is not just about recovering lost money but also about finding his place in the world, understanding the complexities of human relationships, and the power of forgiveness and redemption. The narrative concludes with a sense of hope as Phil and his father begin to rebuild their relationship, setting the stage for a brighter future.
By Oliver Optic · First published 1868 · Genre: Adventure, Young Adult, Fiction · 26 chapters · 66,210 words
"What do you think you shall do for a living, Phil Farringford, when you arrive at St. Louis? " asked Mr. Gracewood, as we sat on the hurricane deck of a Missouri River steamer.
"I don't care much what I do, if I can only get into some mechanical business," I replied. "I want to learn a trade. I don't think I'm very vain when I say that I have about half learned one now."
Plane and Plank is listed on Textopian as a novel by Oliver Optic, dated 1868 CE.
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Nautical Fiction · Coming-of-Age Story · Adventure Novel · Young Adult Literature · Maritime Adventure · Sea-Faring Tale · Pirate Story · Shipwreck Narrative · Survival Story · Friendship Development · Personal Growth · Self-Discovery