Knock Three-One-Two by Fredric Brown

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Out there in the darkness -- but downtown, where it wasn't dark at all -- Ray Fleck was passing a tavern. It was called Chuck's Chuckhouse, although it was basically a tavern and served only cold sandwiches in the way of food, and was run by Chuck Connolly. It was the one business stop Ray really _should_ make this evening; he was overdue to make a call there and Chuck always gave him a good order, including half a dozen to a dozen cases of Ten High, which he used as his bar whisky. Ray had been distracted by his financial troubles and hadn't worked very hard that afternoon. He had only a few small orders to turn in and seeing Chuck tonight would make the difference between having a good batch of orders to turn in at the office tomorrow or a poor one. Besides, if he waited too long to call Chuck might possibly change his bar whisky and order from another outfit. Losing Connolly as a customer would cut into his income appreciably.

Just the same, tonight, he wanted to be sure the place wasn't crowded before he went in. It's customary for a liquor salesman to stand a round of drinks for the house when he walks in to get an order and Ray Fleck didn't want to get stuck for ten bucks or so for that round. True, he'd put it on the swindle sheet -- and make it a little higher than it actually was -- and get his money back eventually. But that wouldn't help tonight; he'd spent three bucks since his steak dinner and hadn't been able to borrow anything so he was down to twenty-five already and getting seriously worried about that stake. This seemed to be a hell of a bad night for running into people he could borrow from, and a ten-buck round would put him down to fifteen dollars.

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