
In a whimsical setting, a group of animal friends, including a bear, a dog, and a skunk, engage in a friendly game of pinochle. Their peaceful gathering is interrupted by the arrival of a jovial rabbit, who proposes a ride in his vehicle, the Luckymobile. While the bear and dog eagerly join, the skunk declines to run an errand. The rabbit, known for his kindness, suggests a race with a kangaroo who challenges him. The kangaroo, confident in his jumping ability, is given a head start, while a bumblebee serves as the judge and timekeeper. As the race begins, the rabbit hops energetically, but the kangaroo's long jumps quickly close the gap. The excitement builds as the friends cheer for the rabbit, urging him to speed up. Just as the kangaroo gains momentum, the rabbit's hat falls off, causing the kangaroo to trip over it. This mishap allows the rabbit to reach the finish line first, winning the race. Despite the victory, the rabbit is more concerned about his hat than the win. The kangaroo, frustrated by the incident, reluctantly returns the hat. The story concludes with the rabbit and his friends driving away, leaving behind a lighthearted tale of friendship and competition.
By David Cory · First published 1960 · Genre: Adventure, Action, Young Adult · 1,600 words
The Big Brown Bear, the Yellow Dog Tramp, and Sammy Skunk, Esq., of Sleepy Hollow, were playing pinochle in a little log cabin.
Just then who should come along in the Luckymobile but Mr. Lucky Lefthindfoot, the dear old gentleman bunny rabbit.
The Race is listed on Textopian as a short story by David Cory, dated 1960 CE.
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competition · adventure · sports · friendship · determination · courage · youth · teamwork · overcoming obstacles · motivation · perseverance · challenge