Explore "Beatrix" by Honoré De Balzac on Textopian. Read with annotations and highlights.
_Mouche_ is a game played with five cards dealt to each player, and one turned over. The turned-over card is trumps. At each round the player is at liberty to run his chances or to abstain from playing his card. If he abstains he loses nothing but his own stake, for as long as there are no forfeits in the basket each player puts in a trifling sum. If he plays and wins a trick he is paid _pro rata_ to the stake; that is, if there are five sous in the basket, he wins one sou. The player who fails to win a trick is made _mouche_; he has to pay the whole stake, which swells the basket for the next game. Those who decline to play throw down their cards during the game; but their play is held to be null. The players can exchange their cards with the remainder of the pack, as in ecarte, but only by order of sequence, so that the first and second players may, and sometimes do, absorb the remainder of the pack between them.
The turned-over trump card belongs to the dealer, who is always the last; he has the right to exchange it for any card in his own hand. One powerful card is of more importance than all the rest; it is called Mistigris. Mistigris is the knave of clubs.