
The story begins with a young girl named Dorothy Gale who lives on a farm in Kansas. A cyclone strikes the farm and Dorothy and her dog Toto are swept away to the Land of Oz. They land in a beautiful garden where they meet a Scarecrow, a Tin Woodman, and a Cowardly Lion who join them on their journey. Dorothy's goal is to find the Wizard of Oz, who she believes can help her return home. Along the way, they encounter various obstacles and enemies, including the Wicked Witch of the West. They also meet new friends, such as the Munchkins and the Quadlings. The group faces many challenges, including navigating through a dark forest, crossing a treacherous desert, and avoiding the witch's spells. Ultimately, Dorothy and her companions reach the Emerald City, where they meet the Wizard and learn that he is not what they expected. Dorothy discovers that she has the power to return home all along, and with the help of her friends, she finds her way back to Kansas.
By L. Frank Baum · First published 1907 · Genre: Fantasy, Children's Literature, Adventure · 21 chapters · 47,216 words
The wind blew hard and joggled the water of the ocean, sending ripples across its surface. Then the wind pushed the edges of the ripples until they became waves, and shoved the waves around until they became billows. The billows rolled dreadfully high: higher even than the tops of houses. Some of them, indeed, rolled as high as the tops of tall trees, and seemed like mountains; and the gulfs between the great billows were like deep valleys.
All this mad dashing and splashing of the waters of the big ocean, which the mischievous wind caused without any good reason whatever, resulted in a terrible storm, and a storm on the ocean is liable to cut many queer pranks and do a lot of damage.
Ozma of Oz is listed on Textopian as a novel by L. Frank Baum, dated 1907 CE.
This source record anchors work identity, reading entry points, and catalog context for checking claims about the work.
Fantasy · Children's Literature · Classic Novel · Adventure Story · Magical Realism · Young Adult Fiction · Coming of Age · Quest Narrative · Friendship · Good vs Evil · Self-Discovery · Imagination