
In a valley plagued by pestilence, famine, and the threat of war, the people of Sidith suffer greatly. For three years, they endure hardship while the priests of the Temple of All the gods save One pray fervently for relief. Despite their efforts, the gods remain unresponsive, leading the desperate populace to confront the High Prophet, Arb-Rin-Hadith. They demand he personally deliver their plea to the gods, threatening to cease their offerings if he does not. Reluctantly, Arb-Rin-Hadith agrees to approach the gods, fearing their wrath. He ascends the mountain Aghrinaun, where the gods are believed to dwell. Upon his return, he reports that the gods' faces are cold and unyielding, offering no hope for Sidith. The people then suggest he seek out Māna-Yood-Sushāī, a god to whom no one can pray, believing he may have forgotten the plight of Sidith. Compelled by the people's insistence, Arb-Rin-Hadith climbs Aghrinaun once more, determined to reach the summit and address Māna-Yood-Sushāī. As he ascends, he is seen by the people, but when he raises his arms in supplication at the peak, he vanishes without a trace. The valley of Sidith, once filled with life, becomes a memory, marked only by the absence of its high priest and the enduring silence of the gods. The tale concludes with the transformation of Sidith into a fierce tribe that conquers the weakened remnants of the valley's former inhabitants, leaving behind the temple dedicated to the indifferent gods.
By Lord Dunsany · First published 1917 · Genre: Fantasy, Mythology, Philosophical Fiction · 982 words
There was dole in the valley of Sidith. For three years there had been pestilence, and in the last of the three a famine; moreover, there was imminence of war.
Throughout all Sidith men died night and day, and night and day within the Temple of All the gods save One (for none may pray to Māna-Yood-Sushāī) did the priests of the gods pray hard.
Of how the Gods Whelmed Sidith is listed on Textopian as a short story by Lord Dunsany, dated 1917 CE.
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Fantasy · Mythology · Adventure · Magic · Gods · World-building · Imaginary world · Quest · Hero's journey · Coming of age · Self-discovery · Mystery