In a near-future society, a groundbreaking entertainment experience called Ultrarama is set to debut, promising an immersive reality that transcends traditional film. Paul Hendriks, eager to witness this revolutionary spectacle, waits in a long line to secure tickets, ultimately receiving engraved invitations. On the night of the premiere, he and his wife enter a grand theater designed specifically for this event. As the show begins, the audience is transported into various vivid and dangerous scenarios, starting with a realistic depiction of the African savanna. Hendriks finds himself alone in this wild environment, experiencing the thrill and terror of nature as he encounters predators and prey. The realism is overwhelming, blurring the lines between illusion and reality. The experience shifts rapidly through a series of increasingly intense and perilous situations, including a romantic encounter in a boudoir, a gladiatorial fight in an ancient coliseum, a high-speed car race, and a prehistoric jungle filled with dinosaurs. Each scenario is marked by a voice announcing the transition to the next illusion, heightening the sense of disorientation and danger. As the show progresses, Hendriks becomes increasingly exhausted and overwhelmed by the relentless intensity of the experiences. The audience, initially captivated, begins to show signs of distress, with many appearing dazed or traumatized. After a particularly harrowing sequence, the voice announces an intermission, allowing the audience a brief respite. Hendriks, feeling drained and desperate to escape the overwhelming sensations, urges his wife to leave. They navigate through the theater, witnessing the reactions of other attendees who are still enthralled by the experience. Once outside, they hail a cab, reflecting on the harrowing nature of the show. Hendriks expresses a desire for a return to normalcy, seeking comfort in the mundane after the extreme reality of Ultrarama. The narrative explores themes of escapism, the nature of reality, and the psychological impact of immersive experiences, ultimately questioning the boundaries of entertainment and the human psyche's capacity to handle extreme stimuli.
By Robert Silverberg · First published 1979 · Genre: Science Fiction, Speculative Fiction, Fantasy